Category: Entertainment

  • Why Pokemon GO Falls Short

    Why Pokemon GO Falls Short

    Pokemon GO is a augmented reality mobile game that released (without announcement) on July 6th, 2016 (in the U.S.). I was in my friend’s car when I refreshed the Google Play store, and searched ‘pokemon’ to come across its app tile in the results. When I got home, I rushed to that Play Store and downloaded and installed Pokemon GO. I thought I would love this game; I figured it would be the game to get mobile games the attention and traction they needed. I thought wrong.

    Since its release, Pokemon GO and developer Niantic has faced challenge after challenge, bug after bug, complaint after complaint. Many eager North American player’s first few days of the game was greeted with constant server shortages and only able to play every so often for a few minutes. Naturally, these outages came about from the influx of new players trying to access; simple tech stuff, right? Well, the first blow to the game and the first sign of failure arose from this: little to no comment about the servers from the company, and in a game where we were given some PokeBalls, and sent on our way. Eventually (about a week or so later) the servers became stable for the most part; most looked past Niantic’s shy communication with the players and continued to enjoy the game, as did I.

    After the servers were finally stable, me and my Pokemon-avid brother would take out at night to “cath em’ all,” and being the mega fan my brother is of the franchise: he enjoyed nearly every minute. I had fun, sure, but something began to set in the back of my mind. Something we all know very well; something we all dread. It was there and I knew it instantly. This feeling creeping on me was none other than boredom. It wasn’t too much to trouble me at first, but then the game finally reached its peak of social media attention and that’s when I knew this would go downhill for me as a player, and for the mobile game itself.

    Every single day here in Ohio, out in the blistering heat; people I knew (including my brother and his friends) would travel to universities near and far and wander aimlessly for hours to capture the abundance of Pokemon available. I can say during my time of playing, I never felt the need to travel as this game shouldn’t treat the larger cities with more spawns. However, it does and people in small towns like me are left with little to no spawns – at the beginning this was okay with me. I was just simply leveling up and hoping to evolve my Pokemon; playing freely whilst many others were ditching town and spending a good deal of cash on the game.

    So, as I continued to get bored with the capturing mechanics (which felt at the time and at this time still seem quite broken [regarding capture rate]) I decided to simply grind my Pokemon with the most CP so I can take some gyms. This part of the game is nearly impossible. Active players at the time (e.g people on the social media wagon) of course played this game with every single second of their free time that they could, and of course this made capturing and holding gyms within the game very close to impossible. I would capture a gym, just to have it taken within about 20 minutes or more (give or take). It started to make me feel even less motivated to take part in the game.

    Then, the social media ‘hype’ and ‘buzz’ of the game soon turned to distrust and conspiracy as the in-game tracker broke. This tool was essential to the whole concept of catching Pokemon, as you could have an estimate of knowing when you’d be close or far from a Pokemon. Without any patch or word, this stayed a problem. Then we got an update: for “minor text fixes.” This, of course being a ridiculous excuse for an update, developed into a bit of a fond ‘meme’ for many of the games players. These ‘minor text fixes’ did not fix the tracker and did not improve gameplay.

    Then, the relatively-young Niantic began to dig itself a deeper whole. A considerable “first major update” arrived, and with it they removed the tracker completely. This of course caused an uproar with players, but many continued on in hopes of one day “catching em’ all.” I also continued to play this, but definitely not as much as I did the prior month.

    Pokemon GO = sad pikachu

    About a day or so after Niantic’s big tracker-fiasco, the company was purportedly the reason behind the shut downs of many of the online Pokemon GO tracker websites. Many players now felt like the company had been suppressing them, and that there was no way to enjoy the game at all. And I agree. Thought, there is much more to why this mobile game “phenomenon” fall short.

    People only see the negatives as given: removed tracking, lack of communication, shutting down fan-run websites, etc. Of course, these taint Niantic’s name and all that they do. But there was, from the start, and has been another negative of the game that led it to what I consider it’s demise: the player base.

    Many will agree when they say this game belongs into an “over-hyped” and “bandwagon” category of sorts. Many die-hard Pokemon fans hyped it, and many people who never even cared and/or heard of the series played it “because everyone else was.” And this isn’t necessarily bad: all the time. Many people play games because many others are; fun games like Overwatch, CS:GO, and even relative mobile titles like Fruit Ninja and Crossy Road are played by millions due to bandwagon. It’s natural. But in the case of Pokemon GO, it was too much. There’s mobile games that are addictive, and then there’s ones that become addictive strictly because of the need to feel like you have conquered over your peers and other strangers.

    pokemon go competitive

    Thanks to the awful leveling system, I was stuck at level 16 forever, barely making it to 17 before I stopped playing. And I chose to stop playing 1) because of the player base and 2) because of the brokenness of the game. Every other player and their grandma had done nothing with their lives besides this game in every breathing moment that they weren’t working or sleeping. Every gym holder and those contributing Pokemon to protect it were way out of my league – level 20+ players with Dragonites and Venasaurs all over 1,500+ CP (much much stronger than anything I can hatch/find at level 17.) I no longer had a point to try for gyms, and the only other mechanic was broken due to messed-up catching rates (low CP Pokemon would break out of a Great Ball and run, despite however many razz berries were tossed its way).

    And the annoyance brought from the player base also deteriorated the game’s reputation and overall play-ability. Always harsh cracks and disrespect based on what fictional team you were. Players would be threaten, called ‘retarded’, or even have their property destroyed for being on an “enemy team.” (according to a redditor on a /r/pokemongo thread). People who were taking the game and its teams way too seriously; people devoting every second to this game (working out isn’t done with every free hour of your day); people neglecting other things in life simply because they want to brag that their Blastoise is stronger. Mix this awful, confused, and allured audience with a game that is relatively broken, barren, and simply boring, and you get a very great concept that rode upon hype and died surely enough.

    The recent figures for the game have come out: Pokemon GO by Niantic has lost over 15 million active players in just one month. And I think the reasons are reflected here in the editorial. Pokemon GO was a great concept, but a rushed release of a buggy game with an over-involved and addicted audience destroyed all that this mobile game had going for it.

  • SONY announces increase in PS+ Pricing. How will this affect the service?

    SONY announces increase in PS+ Pricing. How will this affect the service?

    Playstation Plus
    credit: arstechnica.com

    Just when many PS+ members already felt let down by the considerable low-quality service that is the PS+ membership, Sony made an update to their latest “free games” blog post and sent emails to respective members regarding a price change to the current PS+ model.

    As of September 22nd, the company will be upping the prices of their 1-year membership cards from $49.99 to $59.99 ($69.99 CAD) and the 3-month cards from $17.99 to $24.99 ($29.99 CAD). The 1-month membership, however, will remain at $9.99/month.  The price raise is justified by the company in the following:

    PlayStation Plus strives to enrich your PlayStation experience through a world-class service built for our fans. This marks the first time that PS Plus membership prices will increase in the U.S. and Canada since the launch of the service in 2010. The new pricing reflects the current market conditions while enabling us to continue providing exceptional value to our members. As a member, you will continue to enjoy the benefits and features that enable shared experiences, such as online multiplayer, free games, and exclusive discounts. You will also continue to get exclusive benefits such as online game save storage and discounts across the PlayStation digital services.

    From a business perspective, the change is somewhat understandable. They’re matching their price for their online service subscription to their competitor XBOX LIVE, and many theorize that this is Sony’s attempt at delivering more AAA and quality titles to their monthly “free games” release. Since the inception of PS+, many of had a problem with their free games that arrived each month; most being unknown and/or low quality indie games from the store whilst the rival XBOX LIVE members received quality games and AAA titles. This surprising move by SONY had led many of its users to hope this is their first step in finally delivering non-stop high quality and AAA titles to their lineup each month; which in turn can entice more gamers to switch from the Xbox over to PS4 and bring back old patrons of PS+.

    How this can affect the company

    On a more personal note, I personally hope that SONY understands their current situation with PS+. They do not own any of the game servers that you pay to play on, and their monthly 2 to 3 (and more depending on which consoles you own) “free” games being indies and/or low quality have disappointed many of the subscribers. Though the change in price is not an insane increase, it’s an increase none the less for a service that has seemingly failed to consistently satisfy its members, and if it does not deliver on the first month of its price change (October will see the first (if any) changes of the price increase) then I feel it is safe to assume many will drop the service, and some devotees leave the entire console all together.

    What are you’re thoughts on SONY’s price change to PS+? Do you believe this is to bring better “free games” and discounts to keep them on-par with XBOX LIVE? Let us know your thoughts below.

  • Verizon Makes a Working Video Calling Phone in Minecraft [VIDEO]

    Verizon Makes a Working Video Calling Phone in Minecraft [VIDEO]

    CaptainSparklez, popular YouTube gamer and “Minecrafter,” uploaded a video to his channel yesterday titled Minecraft: Working Cell Phone w/ Web Browser and Video Calling. In the video, he discusses how Verizon had asked him to showcase a project they’ve been working on in the game ‘Minecraft.’ It was way cooler than anyone had expected.

    The project adds a cell phone, and “service towers” into the game which the user can build and use. The phone can make calls, browse web pages (all rendered with in-game blocks), and the crux of the project: video calling. The phone can actually video call to a device in the real world, and a video exchange can be made between the Minecraft character and the receiver.

    The project by Verizon can be found on its Github page.

  • Steam Machines: slower at gaming than Windows PC

    Steam Machines: slower at gaming than Windows PC

    Ars Technica ran benchmarks on November 13th of the Steam Machine, against Windows 10. The result was pretty much the fresh operating system processing gaming much faster than the machine meant for a couch-convenient PC gaming experience. The two systems are relatively close when it comes to the mechanics for gaming, but the Steam Machine was found to lag way behind the new Microsoft operating system when it came to real gameplay. You could end up losing frames and detail of graphics depending on which game you’re playing on the SteamOS versus Windows 10, according to the tests.

    The tests were run with a playable, modest setup: a dual-core 3GHz Pentium with an old GeForce GTX 660; which could pose a problem when handling more major and demanding games.

    The SteamOS’ foundation is based on Linux, which is an operating system not well fitted with custom video cards/specialized gaming cards unlike Windows and Mac Pro systems. The implementations of the software is simply keeping the hardware from excelling to its true potential, and that could change with a little bit of refinement and fine-tuning from Valve.

    Until that time comes, we’ll stick with sitting at our computer desks for our PC experience.

  • The Launching of Grand Theft Heists for GTA

    The Launching of Grand Theft Heists for GTA

    Grand Theft Auto Online Heists is coming March 10

    The Launching of Grand Theft Heists for GTA Online is scheduled for March 10th. Heists will bring a brand new four-player cooperative gameplay experience to GTA Online, giving players the chance to team up to pull off a string of intense, multi-part raids and robberies across Los Santos and Blaine County. Over the next couple of weeks, we will have more information about the launch of Heists and about other new features that we will release with it.

    Please stay tuned for lots more information in the weeks ahead and for now, check out some new screens showing action from Heists.

    #We are happy to bring Grand Theft to you

  • PlayStation Network, Xbox LIVE offline due to Attacks

    PlayStation Network, Xbox LIVE offline due to Attacks

    The two most popular gaming networks, PSN and Xbox Live, have been offline most of Christmas day due to a DDoS (distributed denial of service) attack. A group named the Lizard Squad has taken credit for the attack. This is the same group that credited themselves for an attack on the PlayStation network and MMO games World of Warcraft and League of Legends back in August.

    Both service status pages for the Xbox and PSN state (at the time of this writ) that they’re offline. This definitely caps off a rough Holiday for Sony, who recently had their Sony Pictures subsidiary get attacked and sourced as one of the biggest tech topics over the past week and a half. During which, a group of hackers named the Guardians of Peace (GOP) threatened a 9/11 style attack on theaters that would show the leaked Sony Pictures movie “The Interview.”

    Sony had decided to pull the film when the U.S. government determined that North Korea had been behind the hack, but recently decided to put the film on services like Google Play and show it in cinemas in the U.S. on Christmas day. The film can be purchased on other services like YouTube and, on Xbox Live.

    We’re aware that some users are having issues logging into PSN – engineers are investigating
    — PlayStation (@PlayStation) December 25, 2014

  • Nintendo’s new Star Fox Game said to release before the new Zelda Title for the WiiU

    Nintendo’s new Star Fox Game said to release before the new Zelda Title for the WiiU

    Nintendo has revealed that it will be releasing it’s new Star Fox for WiiU game ahead of the more anticipated Legend of Zelda title.
    During the Game Awards in Las Vegas, CA, the developer of the ever-lasting Mario franchise show cased in a video that the game will be released in 2015 – a head of the next installment for The Legend of Zelda series. During the announcement, Shigeru Miyamoto also announced that the game would be employing some new features that will take the gamepad experience for the game to the next level.

    Several people that played the game have stated that players can now control the Airwing using the gamepad’s analogue sticks when aiming and firing at enemies. There are also now special effects during the transition of the Airwing into a Landmaster; two pinnacles of the series’ vehicles.
    One last thing noted is the added creation of a seemingly two-player mode where one player controlls a helicopter, and the other a small robot that collects items and materials.
    If you’re anything like me, you’re very excited for the release of the new Star Fox game. Having played the original, 3DS remake, and the original Gamecube Star Fox; I am a bit excited to see the execution of this game, especially much sooner than the new Legend of Zelda.
    (Story developing)
    sources:
  • Android Horror Games Terrifying to Play with the Lights Off

    Android Horror Games Terrifying to Play with the Lights Off

    Are you an Android horror game addict? Or you just didn’t get enough of Halloween night and still want images that will scare you to death? Be careful of what you wish for, here are 5 most scariest of horror Android games. Don’t be ashamed to curl up in a ball in the corner. These Android horror games will scare the pants off of even hardened gamesters.

    Android horror game

    Real time horror games are something you are not likely to find in any of the Play Store’s top game charts. It’s nothing to be worried about, really: A lot of people would prefer to be chased by a nice looking ‘monster monkey’ in Temple Run than to face the real terror in Android horror games.

    [Further Reading: 3 Smartphone & Tablet Games you Must Play this Week]

    As horror as horror games sounds, most gamers still prefer the suspense, and don’t need swarms of disfigured monsters creeping at them at all times to have fun. Meanwhile, others want exactly that. In that light we have tried to strike the balance between the thrill-seekers and the ones who just want a creepy enough game that is simply incompatible with poorly-lit environments.

    The good thing about this list is that the games are free and risk free: If they scare you hard enough, you might as well uninstall them and try board games.

  • PlayStation 4 Update Coming Next Week With ‘Share Play’ Feature

    PlayStation 4 Update Coming Next Week With ‘Share Play’ Feature

    PlayStation 4 update: Back in August, Sony started teasing a new feature they call “Share Play.”. Though we’re still waiting to see just how well it works, the idea itself is wonderful: once enabled, you can let your friends play your games with you (or by themselves, even) from across the vast Interwebs without them owning a copy of the game.

    Up until now, Sony was pretty vague about when this feature would launch, noting only that it was coming “this fall.” Thanks to a quiet announcement on Twitter, however, we’ve now got a date: October 28th.

    PS4’s next software update, Masamune, will be available on 10/28. Includes Share Play, USB Music player, and more! pic.twitter.com/FjfgcY91Ki
    — PlayStation (@PlayStation) October 23, 2014

    As the tweet above mentions, an update that Sony expects to ship on 10/28 will include Share Play, along with the ability to play music (MP3, MP4, M4A, and, for some crazy reason, 3GP) off of a USB drive while playing a game.

    As for the “and more” that leaves that tweet oh-so open ended, the update also brings the long-awaited YouTube app, a better voice command system, and the ability to tweak the background color of your PS4’s homescreen.

    While Share Play sounds incredible, there’s a footnote or two that Sony seems to be downplaying a bit that might make it a bit less incredible. For example: sony has previously confirmed that Share Play sessions are limited to 60 minute chunks — so don’t expect to be able to blast through an entire game on a buddy’s remote console without shelling out for your own copy eventually.

    On the upside, the feature should work with all PS4 games right out of the gate — so it’s not something that’ll only work on a title-by-title basis.

    Via TechCrunch

  • New Microsoft adapter lets Xbox One’s Kinect play nice with PCs

    New Microsoft adapter lets Xbox One’s Kinect play nice with PCs

    Xbox One owners can attach their Kinect motion sensors to Windows PCs and tablets thanks to a new adapter introduced by Microsoft.

    The new $49.99 adapter is specific to Kinect sensors built for Xbox One, and it plugs into the USB 3.0 port of Windows 8 PCs. Microsoft already sold a separate $199.99 Kinect for Windows v2 motion sensor, which plugs directly into PCs without the need for an adapter.

    There will be no difference in the performance of the Kinect sensors, Microsoft said.

    Kinect sensors can recognize movement and gestures, which then allows users to participate in games. It can do much more for PCs than a simple webcam-style monitor. Kinect sensors, for example, can work with Windows applications like Microsoft’s 3D Builder, which allows the scanning of 3D objects.

    Software developers are working on various PC applications that take advantage of Kinect sensors, which are also used in engineering, design, and healthcare applications.

    To further fuel developer interest, Microsoft on Wednesday also released the Kinect SDK 2.0, which is available for download. It is an update from the June preview and has more than 200 updates and improvements.

    With SDK 2.0, “developers can commercially deploy Kinect apps in the Windows Store for the first time,” Microsoft said.

  • Spirit Run Android Game Review – Translate to the Spirit Realm

    Spirit Run Android Game Review – Translate to the Spirit Realm

    Temple Run might have let you gone through series of harrows, chased by an angry monstrous monkey and overcoming deadly obstacles. Well, the saying that you can be anything is true, at least on your Android device: Spirit Run Game will let you go through ancient rituals, transform your soul into an animal’s and help your brood defend the Aztec Temple from apocalypse!

    As the quest to protect the Acient Aztec Temple becomes paramount, level-up your Spirit and run in search of soul energy balance. Choose from five characters immensely, each. gifted to transform into Wolf, Fox, Bear, Panther, and Panda respectively.

    Spirit Run Android game was produced by RetroStyle Games. It was first published on the 6th of September and has since being installed by 10,000 – 50,000 Android users. As it goes “The best things in life are free” Spirit Run game might turn out to be one of the best game on your mobile device.

    Content Rating:

    Everyone

    Our Rating: 3.5

    Requires Android:

    2.3 and up

    Game Producer:

    RetroStyle Games Spirit Run is a free Android game with Awesome graphics and well made with a good mix of strategy action and RPG.

    Pros:

    • Free games with NO Ads

    Cons:

    • You may experience a slow start but it gets better

    Download Now

  • Amazing Spider-Man 2 Review: Swinging nowhere

    Amazing Spider-Man 2 Review: Swinging nowhere

    Every year or two they release a new Spider-Man game. Every year or two I get my hopes up that the developers have made a proper follow-up to 2004’s Spider-Man 2—the only fun Spider-Man game in recent memory. We’re now a decade out from that, and Amazing Spider-Man 2 shares (mostly) the same title as that lone bright spot. Is this the Spider-Man game that will break the long streak of stinkers?

    Nope.

    Impossible standards

    In a way, it’s unfair to developer Beenox to hold them to Spider-Man 2’s standards. See, Spider-Man 2 wasn’t even a very good game. It fell prey to a lot of the movie-game pitfalls—repetitive content, dumb missions, a horrible camera, et cetera.

    The swinging, though. Spider-Man 2 was the first game to implement a system where Spidey’s webs actually stuck to walls instead of fastening to some invisible helicopter in the sky. I distinctly remember standing in a GameStop in New Jersey, waiting for my dad to finish up shopping at Home Depot or something, transfixed by the way the swinging worked, probably humming the song from the Spider-Man 2 trailer under my breath. (I think it was Vicarious by Dashboard Confessional? Different times.)

    Spider-Man 2 was the first game to make me feel like Spidey, which was a big deal—he’d always been one of my favorite superheroes, and I’ve long thought that web-swinging is a more interesting mode of transportation than flight.

    It was easy to put up with all the dumb movie-game garbage in Spider-Man 2 because swinging around Manhattan was such a joy. Keep in mind, this was also an era when expansive open-world games were relatively novel. We’d only had two large-scale Grand Theft Auto games and a handful of knock-offs. There was still a sense of wonder at just moving around an enormous environment, even if you could only enter a handful of buildings and the draw distance was about a hundred feet.

    This is what nostalgia results in: impossible standards.

    Amazing Spider-Man 2 is not really that bad, compared to Spider-Man 2. Let me rephrase: “Game released this month” is not really that bad, compared to “Game that came out a decade ago.”

    After a baffling sidestep into the old “webs attach to skyhooks” mode in 2012’s Amazing Spider-Man, Beenox has brought Spidey back into a world governed by physics. His webs are forced to attach to walls or ceilings, which is a step in the right direction. You also affect speed by releasing higher or lower in the arc of your swing.

    Swinging still doesn’t feel quite right, though. I could never quite get the hang of Spidey’s momentum, and it seemed like I swung into walls a bit more often than I’d expect. It also lacks the complexity of Spider-Man 2’s system, which allowed for all sorts of high-level maneuvering by accounting for how long you held buttons. Amazing Spider-Man 2 is at least on par with Ultimate Spider-Man (the second-best Spidey game) though, as far as swinging is concerned.

    Roll film

    Where Amazing Spider-Man 2 is not on par with anything worth playing recently is in the actual game part. This is where those “impossible standards” come into play. I’m not going to argue that Amazing Spider-Man 2 is any worse than the original Spider-Man 2. But that’s not a high bar.

    Amazing Spider-Man 2 has far too much in common with the movie tie-in games of old. Bad camera, bad lip-syncing, bad models, bad mission design—it’s all present here.

    Side quests are universally abysmal. Many of them are the same rote, quicktime event-infested tedium we’ve seen in other Spider-Man games—stop the fleeing car full of criminals!—except here you have to load into them. You swing to a location, hit a prompt to start the mission, and then sit and wait for the scene to load instead of having the events trigger organically in the world. You already won’t want to do the missions because they’re boring, but you doubly won’t want to do them when you have to sit through a loading screen each time.

    Too bad. You have to do them. If you don’t, Spidey’s reputation goes down and you’re targeted by hit squads that make it an enormous pain to just swing around the city. Apparently “not stopping a crime” is equivalent to “endorsing crime.” It’s asinine, and makes the game tedious even if you’re just there to run through story content.

    And the story? For some baffling reason Marvel or Beenox or Activision or whoeverdecided the story shouldn’t really match the story of the film. Maybe they got gun-shy after Amazing Spider-Man spoiled the film for certain players?

    Whatever the case, you’re left with an utterly forgettable tale that mostly concerns a bunch of iconic villains doing the least iconic things possible. Some of my favorite villains make an appearance in this game, but they’re given short shrift by lackluster writing and acting.

    Another thing: Apparently this game, despite being an official tie-in, couldn’t secure rights to any of the actors. Neither likenesses nor voices are present here. This results in an awkward situation where, for instance, Spidey sounds a lot like Tobey Maguire instead of Andrew Garfield, and Gwen Stacey doesn’t even appear in the entire game. It’s explained away with so much hand-waving.

    No, it doesn’t really make sense.

    Bottom line

    Sorry, true believers. I know you’re holding out hope for a great Spider-Man game, but this isn’t it. It’s good for a few hours of web-swinging entertainment if you need a fix, but by no means does it recapture the magic. (That won’t stop me from getting my hopes up the next time a Spider-Man game comes around, though.)

    This review was originally posted on PCWorld. Price When Rated: $40$40 Our Rating: 3.0   Operating System: Windows, Mac

  • Battlefield 4, FIFA 14 and 6 Co-Op PS4 Games to Watch in 2014

    Battlefield 4, FIFA 14 and 6 Co-Op PS4 Games to Watch in 2014

    Here is something for the gamers. If you need to turn your friends into war enemies, go on adventures or solve ‘head cracking’ puzzles together, the new console games is the answer you seek.

    The latest PlayStation 4 titles, featuring mutiplayer facility and more advance gaming environment boast of answers for any co-op gaming style you prefer. While some of this games are available and ready to be explored, a few of them will only be available at some point in this year, but considering the interesting new mutiplayer features introduced to PS4, I think they’ll be worth the wait.

    Below, we take a look at the top six co-op games to rock with your friends. Note: You can also find some of the games listed below on your old PlayStation or the new Xbox One, but nothing can be compared to the feeling of playing it on PS4.

    6. Lego Marvel Super Heroes

    The world is in imminent danger, and it is counting on you and your friends to save it! You and your friends will have to play alone or together as members of the well-known team to save the world in Lego Marvel Super Heroes. All the superheroes have their unique superpowers, and you’ll need all their strength to go into battle against the most venomous villains of the Marvel universe.

    5. Destiny

    If you are a big believer in destiny, then you will be exited for Destiny console game. Destiny was made by the manufactures of multiplayer greats Halo and Call of Duty. The promotional trailers and gameplay videos display a beautiful world for you and your friends to explore, cherish and protect. It’s part of the new “shared-world shooter” genre which combines the typical fine motor skills of a FPS game with traits that are more common to MMOs. If anyone can make wonders out of this new breed of games, it’s the folks at Bungie.

    This game will be available, starting from Sept. 9th 2014.

    4. Watch Dogs

    Unfortunately, this amazing title from Ubisoft isn’t available yet, but it’s been making some impressive noise  since its initial unveiling. Not only will Watch Dogs allow players the chance to sneak and hack their ways through a fictional downtown Chicago, but the game will also have a multiplayer option integrated into the normal campaign. Your objective is to hack other players with a malicious virus before they catch and kill you. Ubisoft will let you opt out of the multiplayer if you want to focus on the single-player story, but we’re all looking forward to getting our hands on exponentially more underground cyber justice when the game launches. Right now, the release date is set as a hazy spring 2014.

    3. Killzone Shadow Fall

    This series has long been a PlayStation exclusive, and Killzone Shadow Fall has all the great dystopian warfare between the ISA and the Helgast that gamers have come to expect. Warzone matches players through a ringer of several traditional co-op modes (such as Team Deathmatch or Search and Destroy) all in one battle royale. Players can customize their own rules for matches, setting the modes, number of players, classes or weapons allowed, then share those creations with the online community.

    2. FIFA 14

    If the word “football” conjures up images of a black and white ball and rabid European fans, then you’re probably well-versed in the FIFA games. With FIFA 14, soccer is looking better than ever on the new generation of hardware. Players’ movements and behaviors have new realism and a much sharper look that old consoles couldn’t dream of matching. EA received some flak from long-time fans for removing the Tournament feature, but with many available co-op modes remaining, this is still an excellent title for going multiplayer. Create a unique footballer to send through the Pro Clubs circuit and pursue a stellar career in all-player matches. You can also go head-to-head against another gamer in Seasons and Online Friendlies, or team up with friends for two-on-two games.

    1. Battlefield 4

    No game delivers complex, realistic warfare as well as the Battlefield franchise. Battlefield 4 has dynamic, visually stunning maps that require players to display finesse and strategy in order to achieve victory. Technical difficulties plagued the latest release at launch, but that’s due in part to its massive scope. Now that DICE has cleaned up most of the issues, players can enjoy the classic Conquest or Rush battles, or the new Obliteration and Defuse modes. The Xbox One may be getting the expansions and other new content first, but superior graphics capabilities make the PS4 the platform of choice for the console crowd.

    Image Credit: EA Sports, DICE, Bungie, Sony, Lego, Ubisoft | Games Decription By: Mashable

  • The Most Expensive Video Games in 2013

    The Most Expensive Video Games in 2013

    The saga of 2013 has long been kept in check. Earlier before now, we considered 20 PC games that rocked in 2013, various WordPress plugins and the themes we loved in 2013. Generally we, had an amazing year in 2013 and a good start to a new year but before the month finally round up, I’m going to take a final look at the constituent of the amazing year we had.
    2013 saw the arrival of GTA V, the single most expensive video game in the history of gaming, competing neck to neck with only the highest budget film till date, the Pirates of the Caribbean 3.

    The GTA franchisee has held records of being the highest budget games twice in the last 5 years holding the first and second positions with GTA V in 2013 and GTA IV in 2008 respectively.Yet, as the highest grossing game ever, GTA IV falls in the fourth position grossing in $1.35 billion with the scales being tipped over by World of Warcraft, grossing in a  whopping $10 billion in sales

    Below is a detailed infographics by Graphs.net that will show us which of this games made the list.

    Embed this Infographic on your site
    <a href=”https://ewtnet.com/2014/01/the-most-expensive-video-games-in-2013.html” title=”The Most Expensive Video Games in 2013 – Infographic”><img src=”https://googledrive.com/host/0B1AElyKV1YCfSW9jMHJQR1JwcEE” alt=”The Most Expensive Video Games in 2013 Infographic” title=”The Most Expensive Video Games in 2013 – Infographic” width=”” height=”” /></a><br /><a href=”https://ewtnet.com/2014/01/the-most-expensive-video-games-in-2013.html”>The Most Expensive Video Games in 2013 – Infographic</a>
    Image credit: Graphs.net

  • Best Smartphone & Tablet Games for Android and iOS

    Best Smartphone & Tablet Games for Android and iOS

    The best way to start a new week is starting with fun. Not to worry, we do not intend to scare you with Android horror games—but it’s okay if horror is fun to you—what we are interested in are three most relaxing games you must rock this week on your Android or iOS devices.

    Android game

    If you happen to find your favourite game in this list, you are in luck. If not, it’s time to try other games and see what you have been missing. The games in our list here today is available for both iOS and Android devices and adaptable to any screen size.

  • 2013: Top 20 PC Games that made it a Year

    2013: Top 20 PC Games that made it a Year

    “All work without play” they said, “makes Jack a dull boy”. 2013 would have been incomplete without all the fun in it. Today, EWT is bringing your attention to the top 20 PC games that branded our 2013.

    The games shortlisted here can easily contend for the ‘best game of the year’ award. If your most preferred game is not listed here, you are free to include it on the comment section. The qualifications for contention: The game must be a stand-alone product that you can buy on its own, and it must run on a PC.

    1. Dayz

    DayZ is a gritty, authentic, open-world survival horror hybrid-MMO game, in which players follow a single goal: to survive in the harsh post-apocalyptic landscape as long as they can. Players can live through powerful events and emotions arising from the ever-evolving emergent gameplay.

    2. Papers, Please

    In Papers, Please, you win the lottery. Unfortunately, it’s the labor lottery, and you’re pressed into service as a border-crossing guard for your vaguely Eastern Bloc country Arstotzka. Your job is to examine people’s passports and—as drab days stretch into miserable weeks—make sure no criminal scum is trying to get into the country using falsified documents.   Of course, the “criminal scum” is often people just like you—like the man who immigrates with no problem but whose wife has counterfeit papers. Do you let her in anyway? Or do you do your job and reject her? Keep in mind that if you let her in, there’s a good chance your pay will get docked and your family won’t eat tonight.   Papers, Please is brutal. Unforgiving. Bleak.

    3. Assassin’s Creed IV: Black Flag

    After a swift fall from grace with the last two middling chapters of the Assassin’s Creed franchise (Revelations and III), I thought I was done. Burned out.   Imagine my surprise when I put 15 hours into Black Flag my first day. Sailing around the Caribbean, sinking boats just to cause chaos, with my crew of pirates belting out sea chanties—I liked being a pirate. Star of the show Edward Kenway is the most affable protagonist the series has ever had. While some lament the lack of plot progression in the overarching series, I’m actually glad proceedings are less self-serious this time around. Assassin’s Creed IV is pure, unadulterated fun.   Just make sure to keep a bottle of rum close at hand. Or this weird nonalcoholic rum for all you youngsters.

    4. The Stanley Parable

    The Stanley Parable, once a mod for Half-Life 2, is now a stand-alone game. If you don’t know what The Stanley Parable is about, I highly recommend that you skip the rest of this entry and just go download the demo.   Choice is the operative word in The Stanley Parable. You play Stanley, a hapless office worker who suddenly realizes that all his coworkers are missing. Also, a British guy narrates everything. “Stanley came to two doors and walked through the one on the right, towards his boss’s office,” the narrator says cheerfully. Do you listen to him, or do you rebel and walk through the door on the left? Do you stand there, paralyzed by choice, for minutes on end? Or do you contemplate how utterly meaningless life is?   Let’s be honest: It’s probably the last one.

    5. Europa Universalis IV

    Eu não falo Português. Still, that didn’t stop me from becoming eternal king of the Portuguese Empire, a globe-spanning operation that discovered the Americas before Columbus was even born, and that grew to control the entire New World.   In Europa Universalis IV, you take control of a country in the early Renaissance era and guide it toward empire. Or don’t. It’s a giant political sandbox. Want to know what would’ve happened if Ireland had thrown in with the French during the Hundred Years’ War? Or if the Holy Roman Empire had become an exceptional naval power? Go ahead and try it.   The complexity of Europa Universalis IV’s grand-strategy approach takes some getting used to, but stick with it and you’ll suddenly find you’re making political decrees at four in the morning, wearing a crown you fashioned from an old pizza box. Perfect.

    6. Far Cry 3: Blood Dragon

    Look at your shelf of films (or your Netflix account or wherever they live). Are a good portion of your favorites neon-soaked, 1980s action films? Ones that feature spandex, an abundance of one-liners, and cheesy synthesizer and saxophone music?   Far Cry 3: Blood Dragon takes place in a post-nuclear-war 2007. Your name is Sergeant Rex Power Colt. You have an electronic eye and a cybernetic arm. Your character is voiced by Michael “Kyle Reese” Biehn. It’s basically the same game as Far Cry 3, except way more pink. And way more amazing.

    7. Gone Home

    It’s been months, and I still don’t quite know how to put my experience with Gone Home into words—or perhaps I don’t want to. The experience is intensely personal, and not everyone is going to get as much out of it as I did.   Gone Home is not, despite outward appearances, a horror game. There are no enemies to encounter, no middle act where you blow up the house and save the universe. Gone Home is a story of a family—and the secrets the family members keep even from one another, secrets that are hidden in the backs of old drawers and stashed under beds. What can you learn from the letter your mother uses for a bookmark? How about the box of papers in the basement? Or the details of an old rejection slip addressed to your dad?   A lot, it turns out. Gone Home takes people as its premise, and people are fascinating.

    8. Call of Juarez: Gunslinger

    Call of Juarez: Gunslinger abandons the self-seriousness of the last Call of Juarez game (The Cartel) and returns to the Old West, winning it the title of  best arcade-style shooter of the year.   You play as Silas Greaves, a grizzled bounty hunter and legend of the Old West. Greaves is actually the narrator of Gunslinger, relating his tales to a crowd of saloon patrons. And, as you can imagine, his tales are a bit…tall. Yes, you play the unreliable narrator of your own stories. The other people in the bar will call Greaves out on his lies, and the game world changes accordingly. “Now hang on, I didn’t say they were Apaches, I said they fought like Apaches!” Greaves says, and suddenly the Apache enemies turn into generic bandits.   It’s a refreshing approach—toying with game tropes without taking itself too seriously. And for only $15? It’s a steal.

    9. Tomb Raider

    I never thought that in 2013 I’d be putting a Tomb Raider title on the Game of the Year list, but here we are. Developed by Crystal Dynamics, the new Tomb Raider is (like so many things these days) a dark, gritty reboot of the franchise.   In this case, however, it’s a gritty reboot that works. The iconic Lara Croft is younger here, not as sure of herself. She’s shipwrecked on a mysterious island where the locals are less than friendly, and from there the game plays a bit like an open-world Uncharted. And I mean that comparison in the most favorable way. Tomb Raider’s mechanics just feel right: The game has dozens of collectibles scattered around the world, and for the first time in a long, long while, I actually snagged them all, just so I could keep playing.

    10. Saints Row IV

    If Saints Row were a presidential candidate, it would endorse Fun. Capital F.   “Restrict guns? No, I want the entire world to have guns,” says President Saints Row IV. “Oh, and here are some superpowers and a kickin’ soundtrack and—you know what, let’s just remake Crackdown, but make it silly.” I love Crackdown. Remake Crackdown but set it in the anything-goes, Saints Row universe, where every moment is a new pop-culture reference, and one of your many superpowers lets you turn yourself into a nuclear explosion? Awesome.   Plus, I think there’s an unspoken rule that any game prominently featuring Aerosmith’s perennial classic “I Don’t Want to Miss a Thing” has to make the GOTY list.

    11. BioShock Infinite

    BioShock Infinite didn’t match its potential. Set aside the fact that the middle chapter is a drag, and you’re still left with an extremely problematic story that never quite gets a handle on any of its themes.   And yet there were moments (particularly this one) that provided brief glimpses of the game it might have been, and even those brief glimpses were better than a lot of games. BioShock Infinite didn’t “save video games,” and it certainly didn’t have the same impact as the original BioShock, but those sky-high expectations were always unrealistic. It’s a shooter with a story that’s marginally better than those of most other shooters, set in a high-concept world that occasionally falters and shows its seams.

    12. Starcraft II: Heart Of The Swarm

    Starcraft II: Heart of the Swarm is the first expansion pack to Starcraft II, and the second chapter in a planned trilogy of games. The game’s campaign takes place after the events of the first game and you take on the role of Sarah Kerrigan and the Zerg race in an all new single-player campaign.    Like the first game, you’ll decide how to proceed through the campaign by choosing your missions and your army’s upgrades—which now in the form of Zerg evolutionary enhancements.    The multiplayer portion of the game, which is arguably what most people are going to get the game for, is also getting some major additions with new buildings, units, and associated strategies.

    13. Battlefield 4

    Battlefield 4 is being developed on a powerful next-gen engine and features Destruction 4.0 — allowing for Battlefield: Bad Company 2 style effects — tessellation and dynamic weather effects. As with Battlefield 3, the next entry in the series’ primary platform will be PC.   More than just a yearly upgrade, the game will come with a host of improvements to the way its maps are set. For instance, each map in the game will be subject to various weather conditions including fog, sandstorms, rain and haze with these being completely random according to the leak.   This, and a dedicated single-player campaign will be part and parcel of the next-gen Battlefield 4 experience.

    14. SimCity

    SimCity is one of our most wanted games of 2013 for the PC. Heck, it’s been one of our most wanted games for a decade now. We’ve wanted a proper, current-generation sequel to SimCity 4, a game which has—thus far—remained uncontested by the likes of too many city simulations that simply fail to compete.   The new SimCity offers a city simulation with more detail than ever before thanks to the powerful Glassbox engine it runs on, which simulates everything from underground water tables to the spread of fire, pollution, and crime. Beyond that, it’s got detail that’ll make use of high-end PC hardware to their max, pushing the boundaries of what’s possible in a simulation.   It’s got its share of problems, but they’ve been fixed. Aside from the game’s always online requirement, most of its issues that were around during its launch have since been alleviated, making it one of the best city simulation games of all time.

    15. Total War: Rome II

    Total War: Rome II is set to be the latest and greatest title in Creative Assembly’s Total War series of real-time strategy games. As the eight standalone title in the series, Rome II is set in the classical antiquity with a focus on the Roman Republic. The game is set to offer a much larger campaign than any previous Total War title, encompassing the extent of the Roman Empire and its environs.    This time around however, players will be prompted with a variety of decisions to make throughout their campaign. For the first time ever, players will have to make decisions which affect how the campaign plays out by assigning traits to their legions, customizing their loadouts, and more.   Additionally, the game’s developers also seek to capture the uniqueness of the different cultures and fighting forces of the time so you won’t simply be commanding cloned armies to fight one another. Each unit in the game will have a unique look and feel associated to its culture, and a technological tree that makes historical sense. 

    16. Planetary Annihilation

    Planetary Annihilation can be best described as the spiritual successor to Total Annihilation and Supreme Commander, offering real-time strategy battles that take place on a planetary scale. Games are expected to vary from half-hour 2-player battles to large scale, and lengthy 40-player matches.   The game is set to feature a planet-based map system spanning over multiple star systems, different types of planets, and even asteroids. Players will be able to conquer planets and even entire solar systems in their war for galactic dominance.   

    17. Metro: Last Light

    Metro: Last Light is the sequel to Metro 2033, taking place a year after the events of the first game. Originally slated for release in 2012, the game has since been delayed to an early 2013 release. The writer of the books, Dmitry Glukovsky has been signed on to work with the developers on the game.    Like Metro 2033, the game is expected to make full use of the PC’s capabilities to offer better visuals than its console counterparts. 

    18. Crysis 3

    Crysis 3 may be getting released on consoles, but it’s a game that finds its home on the PC as its developers plan to make full use of the PC’s powerful hardware. Veering away from the corridor shooter gameplay of the second Crysis, Crysis 3 is set to offer wide open spaces in a New York City overrun by flora and fauna.    Much like the first Crysis and Far Cry before it, players can expect to be able to utilize free-form strategies against AI opponents as they traverse through the wide open areas. 

    19. Wasteland 2

    Wasteland 2 is a tactical turn-based and party-based RPG with an “old school” isometric view in which players take control of a party of up to seven characters (three of which are NPCs), and all of whom are highly customizable.   Wasteland 2 comes from the makers of Fallout and the original Wasteland—precursors to just about every other modern RPG. As one of the first major games to be funded by Kickstarter, Wasteland 2’s development is entirely independent from the machinations and meddling of marketing departments and corporate big-wigs. 

    20. Brothers – A tale of two sons

    Brothers – A Tale of Two Sons is a videogame developed by Starbreeze Studios in partnership with 505 Games. A lovely game just enough to squeak in at the bottom of the list.